Author Topic: help to find good place to study animation  (Read 4361 times)

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Offline street84

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help to find good place to study animation
« on: August 02, 2007, 11:28:30 AM »
hi guys im still new here...
im just asking for a help to find place to study animation specially in maya
im an overseas student and hopefully its a full time courses that u would recommend me
to go. i live in sydney. thx

Offline Atcote

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Re: help to find good place to study animation
« Reply #1 on: August 02, 2007, 12:08:01 PM »
This is mostly a forum for people studying 'BA: Animation and Visual Effects' in Charles Sturt Wagga Wagga, but it's nice to see someone from the outside world.
While it's obvious that we'd recommend this course (we've even got a Maya certified teacher, and they're pretty rare), if you want to stay in Sydney I suggest either picking up the HSC university courses book, or whatever they have here (I'm from Victoria, so I had VCE). They should have them at plenty of newsagents.

Good luck on your search.
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Offline sue

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Re: help to find good place to study animation
« Reply #2 on: August 02, 2007, 01:40:07 PM »
the course at Enmore TAFE in Sydney has a good reputation - I have been in contact with one of our alumni who is studying there now, and he recommends it.
of course I recommend this course at Charles Sturt Uni - personally I can only stand being in Sydney for a day or two, Wagga is much more civilized.
« Last Edit: August 04, 2007, 12:19:43 PM by sue »

Offline MultimediaMan

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Re: help to find good place to study animation
« Reply #3 on: August 02, 2007, 04:42:30 PM »
This is mostly a forum for people studying 'BA: Animation and Visual Effects' in Charles Sturt Wagga Wagga, but it's nice to see someone from the outside world.

addendum - It is also a forum for BA: Multimedia animation specialization student.
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Re: help to find good place to study animation
« Reply #4 on: August 03, 2007, 09:18:23 AM »
Its for everyone with creative exploration.... mabee not actors  ;)

Offline Keaton

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Re: help to find good place to study animation
« Reply #5 on: August 03, 2007, 11:46:01 AM »
This a BA in Animation, so it's not just in Maya, but Animation in general, we use Flash, After Effects etc. Indeed there is a big focus on Maya, but because it is also a BA you have to do humanities subjects aswell which may put some people off.
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Offline Luke

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Re: help to find good place to study animation
« Reply #6 on: August 13, 2007, 01:15:00 PM »
From a second year BA multimedia focusing in 3D  ala maya   ...

Well... some degrees you can pass just by attending class some of the time... However Multimedia/anim sfx degrees is the complete opposite of this. It is not uncommon for me to work 10 hr days on maya... for like a couple of weeks... (or months) just taring my hair out over something... or maybe Im smashing my head against the wall because the 3D scene wont render and its 5:32 am... on my 8th coffee   and cant differentiate between virtual-reality and reality...

This is not a technical training degree. What i mean by that (dont hold me to this) is that we don't get get a maya textbook and ever week we go through each chapter and become uber pro at maya. <---- this isn't what happens btw. We just get shown the ropes, like the interface and basic overview of the software, and then we get given  ... say a 30 sec character animation due in like 8 weeks   :O  . If u want to do something cool, like say explosions and stuff,  go to the library and book out one of the 500 million Maya training dvd's from alias/wavefront/autodesk  (lol)  and then come to consolation with Hages and     presto    u know more maya stuff...  yay

Expect to also go through the nitty-gritty art theory stuff    like    all of it    watchin movies from the 1890's in black and white   to   all the crazy epressionism stuff and the like... all whilst doing the 10 ish hours a day on maya (but thats just me)

If 3D isn't your thing... u can do some flash work since it is taught here, also sound integration and development/recording is covered.   
   
um...  basicly  its hell     like   hell hell      but in a good way :P

But who said 3D was easy...
If my work is s***. Then i MUST be told it's s***. And why it's s***. If not... what is the point of a 'Visual Effects Community?'

Offline Keaton

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Re: help to find good place to study animation
« Reply #7 on: August 13, 2007, 04:49:14 PM »
It's really not that extreme  ???
Although i did do two 30 hour weeks just on my stop motion.
You can get the degree by doing not much.
But then you won't have a good showreel and won't get a job so the whole degree would be a waste of time.
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Offline Luke

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Re: help to find good place to study animation
« Reply #8 on: August 14, 2007, 01:24:32 PM »
Yeh good point... you could be cheep and do the minimum (not saying this to Keaton   his stop motion got HD) but what Im saying is that the Degree allows u to have a uber amount of headroom to do a uber amount of work and create some super cool stuff :P

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If my work is s***. Then i MUST be told it's s***. And why it's s***. If not... what is the point of a 'Visual Effects Community?'

Offline Jabba_Wocky

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Re: help to find good place to study animation
« Reply #9 on: August 22, 2007, 11:08:08 AM »
It is not uncommon for me to work 10 hr days on maya... for like a couple of weeks... (or months) just taring my hair out over something... or maybe Im smashing my head against the wall because the 3D scene wont render and its 5:32 am... on my 8th coffee   and cant differentiate between virtual-reality and reality...
i understand your workload. But believe me. pulling those kinds of hours every day just doing Maya will BURN YOU OUT. I worked on my mpi205 animation 2 weeks straight. I moved my lounge next to my desk to sleep on and done 20 hour days for 2 weeks (see if hages has the old forum topics from last year). I'm not spitting s*** about this either. ask jaye, alex, lucas, tom. they witnessed it, especially jaye. Also sleep is your biggest weapon. You will find that getting 8 hours of sleep every night will boost your productivity the next morning. Keep a solid sleeping pattern and don't stay up all hours of the morning, its not healthy. Using coffee or Energy Drinks more than 2 times in one night is very detrimental. The best way after studying for almost 3 years is to get together with friends, find something in maya you want to explore further, like fluids, toon shading, or animation and research it as a group. you'll discover a lot more information of the functionality of a software package. and you'll be interacting with your friends and classmates.

Planning, organization, and initiative are vital. Hages has probably drilled this into you already, but like you said, 3d isn't always easy depending on the project. But i don't look at it as easy or hard, i look at it as time. Will something take more or less time. Since the tools are there to be used readily its a simple F1 button away from understanding how a function works. You may take more time researching advanced techniques which is good. PLAN all your projects, don't expect to be able to complete a high grade project in 2-3 weeks. If you look back on past year work you can pick out which animations had bugger all time spent of them. My MPI205 Samtex animation was...crap. Only spent 2 weeks straight doing REAL work on it flat out. the final outcome was a badly rendered, badly animated, bad cinematography project that only told 1/3 of the story. Which is one of the reasons I'll be redoing the Samtex story sometime next year. With the amount of work i done in those 2 weeks it made me think. hmm wonder what it would've looked like if i spent 20 hours a week from the beginning of the semester. Even 40 hours a week. (after all you are in a full-time course, its your job to study). The following semester after doing all this work i was sick of the course and maya. And my marks show it. Its taken me almost a full year to get excited about projects and maya again. and needless to say, i'm loving it IMMENSELY. With the work i'm doing now will be awesome for my show reel, and it will set me up for more projects to come outside of university.

So start early, organize a weekly schedule. DON'T STRESS. You don't have to do everything on your own. And Luke is also right, speak to hages and damian, EVERY WEEK if possible. they can comment on your progressing work and can make suggestions on how to improve your work. This will help you immensely since your identifying issues with your work early before its week 12 or 13. One other thing, take hages offer and attend those workshops from other classes. The course is updating all the time. the industry doesn't stay in the one spot for long, new technologies are arising all the time, especially this year with Autodesk acquiring maya and Adobe releasing that wonderful CS3 package.

So plan and start your projects early and do consultation regularly. Its also good to get an outsiders opinion of your work. See Johannes, Jamie, or even Patrick and Bruce in TV land and see what they have to say about your work. You may pick up something you never thought before.

The course is called Multimedia for a reason. 3d isn't the only part of it. (unless your doing the specialisation :D )

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