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Mac / WinRAR for Mac
« Last post by johnny on September 10, 2015, 05:21:24 AM »
Does anyone else in 1st, 2nd, 3rd year or beyond, in AnimationVFX use a Mac at home or anywhere. If so, do you know how to use or plugin WinRAR. I gave it a go for VFX101 Assessment 1 but I'll be honest, I really have no idea what I am doing as I am not very technically advanced at the best of times, yet! (but getting there). Any advice would be greatly appreciated. Thanks! someone, anyone.
Subjects / Re: Selling Books and things!
« Last post by Thalia on September 08, 2015, 07:18:26 PM »
Thanks! (Again)
Subjects / Re: Selling Books and things!
« Last post by Pamz0r on September 08, 2015, 02:41:04 PM »
Sure can :) It's all yours
Subjects / Re: Selling Books and things!
« Last post by Thalia on September 08, 2015, 10:17:01 AM »
Can I take the VES Handbook please? :)
Subjects / Selling Books and things!
« Last post by Pamz0r on September 07, 2015, 10:27:59 PM »
Hi Guys,

Looking to get rid of a few books;

click the title links for pictures

    • The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures. Visual Effects Society - $20

Honours texts;

I may also be listing some computer supplies/art supply stuff aswell as I slowly sort through 4 years of clutter  ;) stay tuned![/list]
PC / Re: Dual OS
« Last post by tomahawk on July 30, 2015, 02:45:33 PM »
Consider this also an unofficial Windows 10 thread... Has anyone upgraded? Advice is welcome, during my attempt last night the boot/install failed halfway through! After recovering 8.1  :'( and restarting the update I had the same problem, while losing all Windows access  :( So I guess ZenWalk will suffice as I troubleshoot  ::)
Animation / Re: 3D animation research & notes
« Last post by trodwe02 on July 28, 2015, 09:50:16 PM »
Hey guys,

Here's some more great notes I collected whilst watching a series on digitaltutors over the break.

Here is the series I watched:

It's a great watch, as it cover's the whole shabang of animation, and you start to realise where you should be spending your time and what's most important.

Here's my notes:

when animating,

holding shift + s + left mouse button takes you to the keys menu, where you can
add inbetweens

Do all poses and major inbetweens with 'in tangents' as linear, and 'out tangents' as stepped

Adding offsets whilst blocking can help

Blocking doesnt have to be large chunks of information every such and such frames or so. If your character is doing a quick run, you might block in every frame for that section.

After blocking, you move onto smoothing out your curves. But before this, it's important to lock down your poses, to prevent sliding.

You can convert to 'plateu' tangents first to see where major sliding occurs, then convert back to stepped and start to lock down those areas by adding holding frames.
You can adding 'moving holds' where,  instead of adding a holding keyframe, you move and rotate the control ver so slighty, and auto-key adds the key for you. This gives some extra movement.

GraphEditor Tools

curves -> weighted tangents

This helps with adding weight

Keys -> free tangent weights

Alt + Shft + right mouse (up and down, or left and right) will zoom-skew the view respectively to the direction of your mouse

To get some quick organic looking camera movements, you can add a slight camera movement offset every chunk of frames (say 100), just by viewing inside the camera and moving it very subtley.
Then, inbetween each of these frames, if you add a slight offset in the camera Y axis. Then, in any large spaces left where there aren't many keyframes, add some offsets in the camera's X axis.

When moving onto the polishing phase, you may find that you still have a few moving holds or holding keys to place.
In the polishingh phase, you can add in small things inbetween poses, eg. double take

moving to a keyframe / pose on the timeslider and then middle clicking another point in time on the time slider and hitting 's' , will create a holding pose at the new place, with the pose from the first keyframe

using motion trails can help to create nice arcs for particular movements, eg. hand reaching to grab something from frame 100 to 110. Create a motion trail from that range and edit the mid point so the overall motion is a nice curved arc

using character sets for blocking can be useful, as it creates a key for everything inside the set, when ou key any object in the set. This helps lock down a whole pose.

character sets can be used when in the final stage of polishing / smoothing, to help adjust poses. But generally, you should work with no character set when smoothing / polishing.

for space switching, try and place the switch where you know you'll have a large movement, and go on a frame-by-frame basis to get it looking natural.

instead of right clicking and copy/paste keyframes from one time to another, you can click  on the frame you want to copy, and then middle mouse click on the time you want to copy to, and hit the S key

blinks are generally added when the character has a change of thought, or rapid head movement. a blink can be over the scan of about 6 frames.

In the blocking phase, it's really important to spend a godo amount of time getting the perfect pose you desire. Look at the silhouette of the character, and make sure all your intentions can be seen from the shot camera

I think the main points I got from this tutorial were:

-Blocking is very important, spend a lot of time getting a solid block. Work on the silhouettes and line of action
-The clean up stage takes the longest. Go into animation knowing this. A good block is like 25% of the way there, and then it's all about how transition those key poses to each other, and where the offsets are placed.
-Learn the tools in the graph editor. There are some fantastic tools in there, like the weighted tangents tools.
-Always check your render camera for what's being seen.. You could be doing hours of point animation that won't get seen.

Oh and here's the animation I created from the course!
PC / Dual OS
« Last post by tomahawk on July 15, 2015, 02:18:47 PM »
Just thought I would get a thread about multi-boot systems happening - I have always been a windows fanboy, though have recently installed a Linux boot! It's something that we are focusing on more at present; the usage of alternative operations, without Microsoft and Apple breathing down our necks... I have been building my own Windows themes and slowly progressing towards a unique OS setup  ;D I'll keep this thread updated with programming I have been working on along with any dual OS related content
After Effects / Process for 3D (stereoscopic) conversion for a 2D animation?
« Last post by trodwe02 on June 06, 2015, 12:23:12 PM »
Hey guys,

Does anyone know the process for converting a 2D animation into a stereoscopic (side-by-side) production in after effects?


Character Rigging / Mocap on Custom Rig!
« Last post by trodwe02 on May 21, 2015, 11:40:26 PM »
hey guys,

thought i'd share some progress i made today on mocap and custom rigs with the help of digital tutors of course!

I was able to re-target mocap to my custom rig, giving me the benefits of realistic mocap, and also the full control of my rig including face GUI.

Here's my video you should check out:

Thanks for watching!
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