Author Topic: Clutter Free Rig  (Read 586 times)

0 Members and 1 Guest are viewing this topic.

Offline trodwe02

  • Sr. Member
  • ****
  • Posts: 431
  • The future is coming
    • View Profile
Clutter Free Rig
« on: April 24, 2015, 12:33:02 PM »
Hey guys,

I recently finished creating a 'mesh selection based rig'.

https://www.youtube.com/watch?v=9X8zCUkJ97w&feature=youtu.be

what does this mean? It means there aren't nurbs circles and controls everywhere, cluttering the character. You just click on the part of the body you want to move, and go for it. I have found using it so far is much quicker because when you go to pose eg an arm, you are thinking *i am moving this arm* but when you go to pose with a normal rig, you kind o think *i will move this box, which will move this arm*. Anyway, I had fun learning and researching how to make this rig. I got a good kickstart from this tutorial:

http://lesterbanks.com/2014/07/creating-surface-controllers-maya/

But it took some time to figure how to get the mesh to be oriented to the joints, and still match with them. As well as parenting them into the hierarchy and avoiding double and even triple transformation.
« Last Edit: April 24, 2015, 12:40:58 PM by trodwe02 »
Good tea takes at least 5 minutes.