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Messages - sue

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Free Stuff / 200 Seconds short film competition - Deadline 31 August
« on: March 24, 2009, 04:18:06 PM »
Australia Post and the Australian Film Institute have combined for a filmmaking initiative to celebrate Australia Post's bicentenary.

The 200 Seconds short film competition invites filmmakers aged 15 and older to make a 200-second long narrative film featuring a parcel. The winners will have their films screened during the 2009 AFI Awards.

The judging panel for the award includes producer Robert Connolly, directors Mark Hartley and Sarah Watt, and Underbelly actor Gyton Grantley.

Entries open Monday 9 March 2009 and close Monday 31 August.  No entry fee.

For more information and to enter go to

CSU General / Re: The Wagga Wagga Show.
« on: October 01, 2008, 02:52:05 AM »
in some previous years i have found you can get in for nothing on the afternoon of the final day, and there is still some good stuff to see - my fave is the sheepdogs.

After Effects / Re: AE questions
« on: September 18, 2008, 12:21:59 AM »
 in AE when you want to render your compostion, have it open in the timeline then go compostion/add to render queue.  in the render queue wndow which then springs to the front you will see that 'render settings', 'output module' and 'output to' all have blue clickable default entries which when clicked open up dialog boxes of some complexity.  render settings lets you specify resolution, time-span, use of proxies etc.  output module lets you choose format, video codec and, down the bottom, audio - which by default is not ticked - make sure it's ticked to render with audio.  i presume you know that you get audio with RAM preview (and you can hear audio as you scub alog the timeline if you hold down ctrl)

Television / Belleville Rendez-Vous
« on: July 22, 2008, 03:47:44 PM »
Saw this multi-national feature-length 2003 animation accidentally last night on SBS.  Really impressive - and with a massive list of credits, as one would expect...

External / Dungog Film Fest entries close April 4
« on: March 29, 2008, 02:15:09 PM »
if you have something already completed that you would like to see screened, this film festival accepts animations.
short film entry costs $20.  entries must be postmarked no later than April 4 and arrive no later than 5pm April 8.  must have been completed since December 2006.  see
actually, i've just been looking at the info about attending the dungog film festival,
it sounds interesting (amongst many things they're having After Effects, Garageband, Final Cut Express and podcasting workshops) - too bad it's on the weekend before the last week of semester...

Animation / Re: MAYA 2008 Student Special!
« on: February 26, 2008, 06:19:39 PM »
is this a one-year licence?

PC / Re: New Build
« on: February 25, 2008, 11:07:54 AM »
about the software: adobe master collection student price is about $700.  maya student price (2008 super pack) of $245 is for maya unlimited for 14 months (see PamzOr's posts under Maya)  (for 3D i have decided to go with blender (open source) atm.)

Community Projects / Re: Introduce Yourself!... Again! (2008)
« on: February 17, 2008, 05:36:02 PM »
hi i'm sue, i'm a final-year student in the multimedia course (well i only have 2 subjects to go, so i hope i'll finish - unless i try for honours if i can't bear to tear myself away from uni).  been crazy about the idea of computer animation ever since it became possible, but sometimes get frustrated at how many things (some you don't even know about) can go wrong.  have loved doing 3D, but don't love the look of much of it.  thought i wanted to be a compositor but now not sure i have the patience.  i do know that once you get a character/s happening and a reasonable amount of technical control, so that you can get down to the nitty gritty of making your characters act, it's a big buzz.  you become god/creator-director of your animated world.  mostly i've been tied up with the technical details, but i've had a few flashes of this.  i guess if you make/use simpler characters and environments it might come quicker. 
i love stop motion, 2D hand-drawn, abstract/arty.  keen on animated and vfx music videos. 
welcome to all new animationvfx students!

Texturing and Shading / Re: pictures won't go onto my models
« on: October 17, 2007, 10:21:41 PM »
happy to report that after creating uvs and appropriate tweaking values i got pictures going on the models.  necessary to parent the place-texture node to the model so that it moves with the model.

Texturing and Shading / Re: pictures won't go onto my models
« on: October 14, 2007, 04:18:14 PM »
i kind of think it should be ok to make models in one application and use them in others - who wants to keep remaking the same models?  when i was moving models from 3dsmax to maya i found out about Deep Exploration (supports many file formats), which helped a lot (i.e. made it possible).  you can get a 30-day free trial from

Texturing and Shading / Re: pictures won't go onto my models
« on: October 11, 2007, 03:27:50 PM »
many thanks for your help.  i think simple ones will probably work, because my shapes are so simple.  this seems to be another problem with trying to export .obj files from blender - although i tell it to include uvs, if i import the .obj file back into blender the pictures won't go on properly the way they did before.  (the other problem i have found is that i have to export all the separate parts of my models as separate .obj files, or when i import them into maya they all become one object and cannot be selected separately.  i guess i'm just destined to hassle around with trying to do projects in more than one 3D application.  it reminds me of a few years ago, helping to move a half-done project from 3dsmax to maya...)

Texturing and Shading / Re: pictures won't go onto my models
« on: October 11, 2007, 07:47:16 AM »
any picture will do for a test - the models are the problem

Texturing and Shading / pictures won't go onto my models
« on: October 10, 2007, 09:17:37 AM »
i spent several fruitless and frustrating hours last night in the lab trying to put images onto my models.  these are polygon models made in blender and exported as .obj files.  being inexperienced with texturing in maya i kept searching for some other little box i should tick or untick.  eventually i just tried making planes and spheres etc in maya and trying to put pictures onto them, which worked ok.  then i tried converting my models to nurbs and subdivs and the images went on in some sort of way.  then i tried converting back to polys and the images went on, but after multiple conversions the polys weren't the same as the original ones.  could it be that my original models have no UVs? (this finally occurred to me as i was driving home.) if they haven't, how do i get maya to generate some? i have posted one of my models at if someone knowledgeable can find time to have a look and see whether my suspicions are correct. thanks.

Premiere / format for broadcast tv?
« on: September 20, 2007, 04:42:45 PM »
could someone please tell me the format/codec in which i need to render my project for a broadcast tv advert? thanks...

« on: September 07, 2007, 09:50:59 AM »
hey matt could you please give more details about the bus to wollongong - mainly about what time it will be leaving and getting back (and how much it will cost to get into the gig if poss). thanks

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