Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Atcote

Pages: 1 2 [3] 4 5 ... 19
Comparisons / Re: Hey all
« on: August 01, 2009, 12:20:36 PM »
Yep, if you want some reasons that weren't even valid two years ago, when that was published, this is an excellent source.

Mac / Mac Netbook on the Way?
« on: July 15, 2009, 01:10:44 AM »
Now, Netbooks aren't really that great for us. As animators, we look for grunt, something with phenominal cosmic powers, something that can demolish a forest and render a out an artist's rendition of it destroying said forest at the same time, not some pissy little baby-laptop that looks like it was made for people whose fingers end in a point.

However this grabbed my interest.
I think that's only an artist's rendition out of a suspicion, but dammit, it looks so cool. It looks like the type of computer that, while lacking power, you could just pick up and walk around with while working on it, leading for all sorts of instances with falling down the stairs and getting it embedded in your bed!
... Dammit, I'm really bad at trying to sound seriously excited at this prospect, aren't I?

Anyway, looks good, like a bigger (guess around 10 inches) iPhone for easy, around the house stuff, and being a (supposed) tablet PC, well... Let's just say that I don't really need all my organs, do I?

Modelling / Re: How to model a spider's web
« on: July 09, 2009, 07:39:51 PM »
Not to confuse the matter - I'm assuming Rowan wants to use it for a still image, as that is the first assignment and he is starting off - but to give my twist on the 'making it move' idea, well, for swaying in the wind make it a fluid, to make it fall apart, nCloth all the way - it would probably give it a better sense of movement as well, but it would force it to have to be modeled (unless you want to be really dirty and just nCloth the flat plane, which may be fine for something quick, but not something too noticeable), but the fluid is just an alternative to that.

Sorry if we're making this more complex than it has to be Rowan - if it's for your still image, then use just that - a still image.

Current Affairs / Re: Seinfeld stands up for Aussie building society
« on: July 09, 2009, 07:31:15 PM »
Better than his Vista ads, certainly.
Him and Bill Gates in a shoe shop. Yep, that's about as computer relevant as it sounds folks.
Not better by a great leap though... I've been watching the Gruen Transfer DVD for the past three hours, and right now I'm going through my head as to how they'd talk about it... Well, the guy on the right would say that it's brilliant, the guy on the left would say that it's not, the two guests would sit there sorta stunned until Wil Anderson smacks them over the head with a question, and I'd be here, laughing my head off.

Woo, Seinfeld!

Modelling / Re: How to model a spider's web
« on: July 09, 2009, 04:33:21 PM »
I'm a cheater when it comes to this sort of thing... I take a flat plane, and just project the texture of a spider web straight on there with an alpha channel on the image. Maya will pick up the alpha for things like shadows if that's relevant, but honestly, it's quick, easy, and most people won't notice the difference.

Other suggestion: Make it up from EP curves (use a camera projection for reference - someone in the labs should be able to assist, but basically create a camera, go to 'Environment' in the Camera1Shape Node (or whatever you've called it), click 'Create' on Image Plane, and select your reference picture), and extrude very thin NURBS cylinders along them ([Surfaces/Extrude] in the Surfaces menu set).

I'd go with the flat plane/image texture approach, as a spider web's so thin, nobody will really notice if it's really 'round' - in fact, that noticability may be what makes it lose its illusion of reality.

Hope that helps.

Web / John Lasseter Interview
« on: July 08, 2009, 05:03:01 PM »
Awesome interview with John Lasseter here.
Goes (in not too shallow depth) through his entire career, from college to now. Give it a look.

Animate (Flash) / Re: How to shut flash up?
« on: May 08, 2009, 09:57:10 PM »
Sound in Flash is, in all senses of the word, a bitch. Even though you can't hear it (pre-CS4), it's often better to load it up in After Effects, or even better, Premier. Here's a good ol' tutorial in using sound in Flash with some control, but be forewarned, it contains Actionscript (3.0), but it's not too hard to wrap your head around, even if you're unfamiliar with any kind of coding. :)

(But I really, really do recommend adding it in a later program).

Music / Re: Awesome Film Clip!
« on: April 20, 2009, 01:19:24 AM »
Housemate introduced this to me recently as well - can't believe some of the stuff they manage to do. How I envy the people with the ability and patience to do live action stop motion...

CSU General / Re: Welcome Back People & Welcome 1st Years!
« on: February 23, 2009, 10:07:18 PM »
I'm Alex Mason, though I'm happy to be called Atcote, third year Animation and Visual Effects student. My passions include particles, fluids (the 3D sort), narrative exploration (or, you know, story telling) and wearing dull clothing. I'm from Victoria, where we've just been through the biggest bushfires we've ever had - let's just say I have a different perspective on creating fire in Maya from now on. I'm into just about everything animation related, with particular love to the Disney of old (this includes the '90s films). Like many others, I owe my initial passion for animation to anime, and I'm barely ashamed of it at all :P.

Let's all have a great 2009!

Games / Re: RIP Pandemic Studios...
« on: January 20, 2009, 07:34:53 PM »
Lords darn it, Destroy All Humans, while not exactly a great game, was a jolly way to create digital alien chaos that didn't involve rolling up everything into a ball.

*Sigh*, poor studios of kinda-old, you will be missed.

Subjects / Re: Course Structure and Subjects
« on: October 28, 2008, 01:33:24 PM »
I thought we had VPA319 in the Spring session, but anyway, I spoke to someone in the SVPA office about this - apparently the subjects haven't been cleared yet, and she asked me to give her a week - that was on Friday. I'll go back tomorrow just to confirm if anything's happening with it.

Comparisons / Re: Your Top Tools
« on: October 17, 2008, 08:21:06 PM »
I don't actually own a digital SLR camera - so unless I want to use my mum's analog SLR, which is possible but incredibly, incredibly tedious, I'm basically HDRI-less for the holidays... Ah well, have to entertain myself with particle and fluid effects.

Web / Re: Take On Me - Hilliarious! Must Watch!
« on: October 11, 2008, 08:52:29 PM »
That was fantastic - the bit with the waitress was my favorite - first time I saw that video, I had no idea what the hell was going on. I think this finally illustrates the true story of the controversy of the Magic Frame.

Movies / WALL-E
« on: September 21, 2008, 04:11:51 PM »
Anyone been to see this yet? This being an animation forum and all, I thought it may come up sooner or later. Please note, some people may regard what I'm going to say here as spoilers, so there, now you're warned.

Pixar's latest foray into film was, to say the least, impressive even for them. The basically dialogueless first fifteen-thirty minutes of the film (it may have been more or less, I wasn't counting) convey a beautiful amount of character in them, Wall-E's sensitive personality is clear and crisp, and I didn't even start to fringe on boredom from it. Other films that have attempted a dialogueless beginning, like 2001: A Space Odyssey by Kubrick (by the way, expect references to that film. Plenty of them) make me wander off to get a drink, but this captivated my attention.

The film's environmental message, much like that of Happy Feet's, has come under fire from conservatives, and I yet again have no idea why - the message seems to help the film more.

While it was great, enjoyable, and lovable, the film felt has if it had some faults, though rarely (if ever) did they go into the annoying.

Anyway, to sum up, I liked it. What did others think?

Animation / Re: blend shapes
« on: September 07, 2008, 12:09:59 PM »
My character doesn't actually have any blend shapes either - for my character's shape of face it was easier to get him to emote levels of smiles and frowns by rigging up his face. I'm not sure if this'll work for your character, and it may be a red herring.

Pages: 1 2 [3] 4 5 ... 19