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Messages - Atcote

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Maya / Re: 3Delight for Maya
« on: December 25, 2010, 04:31:16 PM »
Looks interesting but with 2 threads.. could add a fair bit of time to your renders.

Yeah, probably healthier for your still images; unless it's a short sequence short might be smarter to stick to Mental Ray.

Maya / Re: 3Delight for Maya
« on: December 24, 2010, 03:05:19 PM »
Please note that the render is only free for the first license, and only at rendering at two threads, but it is a fully commercial license, so it's still an awesome deal.

Games / Re: STAR WARS: The Old Republic- Cinematic Trailer
« on: December 19, 2010, 04:26:50 PM »
Good eye, Ben! 'Hope' is the second of the The Old Republic trailers from Bioware, who have brought you Dragon Age and Mass Effect. The first one can be seen here. Also, there's a great one, 'Destiny', for the upcoming Dragon Age 2.

For another fantastic video game trailer, here's one for the upcoming game DC:Online, cinematic made by Blur.

Mac / Re: New Mac options
« on: December 19, 2010, 11:51:06 AM »
I'm in a similar situation, really.

My Macbook Pro is still keeping up with the times and ways, but I do fear that one day it may drop out, and then, well, I'm left with little. I've been swindled and disappointed by PCs before, so I'm also wondering if I would buy a new laptop or go the way of the desktop in the Apple way.

Personally, it's been about functionality. For a while I did volunteer work where moving my laptop was very useful, but now, it basically functions as a desktop. As I'm going back into uni, it's hard to tell which would be more suitable for the lifestyle.

But that is also a lifestyle that does not have that much money, especially for something like an Apple computer. While with animation I sometimes used the laptop as its own station to work on in the labs while the labs were busy with rendering or somesuch, I feel it may be time to button down and confine myself to home (I'm studying teaching, a much less computer-heavy subject as well). While this is a bit of a limitation on the computer, like you judging by the prices it is much, much more sensible to buy an iMac for the comparative price and power (also, you can have a 27-inch screen, which, well... I suppose sometimes I worry that I see too much of the real world around the sides of the screen).

Ultimately, I think it's whether you need the portability. It's a great thing, but when I've spent all this time confined to my desk as it is, I wonder if it was worth the extra $500+ it may have cost me.

But waiting on it's also a smart idea - We may be seeing the next range of iMacs come March-April-May, as long as Apple doesn't switch on its normal updating times.

PS. Also, when you say 'fell', do you mean in the medieval warrior meaning of the word, or it was dropped/fell off a surface?
I only ask because I have a laptop in the same age range, and, well, I'd like to brace myself I could be expecting the same thing. :D

Web / Online Political Animator Wins Pulitzer
« on: April 25, 2010, 11:13:30 AM »
Yeah, I didn't see it coming either. Very Doonesbury 1975.

Exciting news for internet animators; more and more people seem to be respecting them (or it might just be a gimmick to get people talking about the Pulitzer prizes again). Let's hope to see Adam Phillips at the Oscars next. :D

Movies / ACMI Mary and Max Exhibition
« on: April 19, 2010, 08:53:34 PM »
I'm over a month late, but what the hell; there is currently a Mary and Max exhibition showing at the ACMI in Melbourne's federation square until the 6th of June.

Anyone who has viewed this film (as I only recently have), is in any way interested in Adam Elliot's works (creator of the Oscar winning short Harvie Krumpet), is interested in Australian film or doing this course, I recommend dropping in to see it. You can even see CSU graduate John Lewis giving a bit of a breakdown of some of his work in one of the video presentations, as well as many of the props, settings and character models used in the film.

If you haven't seen the film, I must recommend it most strongly. I have only just finished seeing it, and have never been so emotionally affected by an Australia film, nor any large number films of any nationality.

Movies / Re: The Last Airbender
« on: February 07, 2010, 11:02:00 AM »
Now this film's going to have a difficult grounding; almost purely because of what should be helping a film like this the most: It already has a strong fanbase.
Not even going into the racial casting issues fans have bred into the series (call me whatever you want, but I always thought Aang was white), it's going to be hard to press down three seasons of stellar animated narrative into 2 hours of live action. The effects are impressing me so far, but I'll be interested to see them in more than 2 second cuts between them.

Still, one to watch; let's not hope it's going to be a series that presumes prior knowledge (ie, the Harry Potter movies).

Dynamics / Re: nCloth
« on: January 19, 2010, 06:54:24 PM »
Well, there's the obvious, such as the cloth starting off inside/too close to the character - make sure that you give it its rest shape before experimenting, and remember to cache and DELETE THE OLD CACHE.
Little more I can really say without seeing the model and the cloth - a playblast would be choice, but even just a screenshot of 'start of animation' to 'bit where spastic it goes' would be helpful.
If you're on the lab computers, the polycount is fine - slightly high, but alright. If you can't get a screenshot up, can you at least say what kind of clothing you're trying to emulate?

Also, to catch up on that other thing, you ask if you need a proxy collider mesh? The answer: Maybe (oh yeah, I'm totally industry standard >_>). It comes down to the intensity of your original model. For Wizard's Exam, as nCloth was all new to me in those days, I used the Wizard's actual topology, which wasn't too bad as the Wizard wasn't an insanely intense character. However, any more advanced (take the Werewolf for instance) I'd certainly use a proxy setup, but the risk with cloth using a very low count proxy is that it'll look like it's sticking to flat edges on the character where no flat edges should be, so use your discretion to judge how much or little topology to use in the proxy.

Music / Re: Awesome Sampling -> PogoMix
« on: January 14, 2010, 08:52:16 PM »
Well there's a song stuck back in my head after a year of avoiding it :P

PC / Re: I need a new computer...
« on: September 18, 2009, 08:32:03 PM »
Sounds pretty damn good man, those 8 GB will come in handy with 64-bit. Only thing I'd look into is your graphics card; it's a fairly old one, and won't really stand up too much longer. Maybe look into the GT/GTX-2** range for something with a bit more lifespan - but then, if that's how the computer comes, go for it - although the $90 upgrade they have at the bottom is pretty good, it's still a kind of old card. Great value though.

Games / Re: The Secret of Monkey Island - Special Edition
« on: September 09, 2009, 08:12:39 PM »
I preordered adventures way back when it was first announced - fairly worth it so far, but I felt it getting a little weaker through bits of the second episode, but then, they've just got to build on what they've got to keep it going strong!

Where is the "good guys" store located so i can hand in my resume.

It's along Edwards Street, away from the main street towards the Harvey Norman complex, but before the trainline-bridge, near FCS.

Were this not third year, and were I not uni-locked without transport, I'd be tempted, but I fear I'll have to let it go.

Rendering / Re: Where for art thou mental ray
« on: August 20, 2009, 12:53:24 PM »
This is probably the most common rendering 'problem' we seem to have on the forum - there's already a previous thread on it. Just remember to go through the archives for solutions in the future :)

Maya / Re: Autodesk Maya 2010
« on: August 04, 2009, 08:53:12 PM »
Is now the time to start regretting that soon I'll be out of market for the student versions?

Comparisons / Re: PC/Mac Users
« on: August 03, 2009, 08:56:51 PM »
Thing is, I don'te even see that guy as understanding as how to use any computer.

And anyway, he drinks his own urine because he likes the taste. Not a dig, watch the movie.

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