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Messages - zam

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Movies / Re: Gabriel
« on: December 12, 2007, 12:30:56 PM »
havnt been on here in a while...  just wondering what people thought of the movie?  not specifically from a vfx point of view, either

Movies / Re: Gabriel
« on: November 16, 2007, 09:41:17 AM »
hey all, been busy up in sydney working so havnt been on here in a while, but ill be back in wagga this weekend, seeing it with pete and other friends, if anyone else is keen!

Modelling / Re: that old bastard... the SMOOTH!
« on: October 13, 2007, 04:48:03 PM »
can i ask why it is a favourite of yours? just curious...

Modelling / that old bastard... the SMOOTH!
« on: October 13, 2007, 04:39:27 PM »
ive noticed a trend in multimedia students of this course over the past few years or so to apply the 'smooth' modifier everything...  for the most part these students all have the bizarre mentality that this will make a model look better in some way, shape or form.  all i can say is this should just be avoided AT ALL COSTS.  im not saying dont create models with smooth surfaces, just be aware of what you are smoothing, and do so only when needed.

if you were, say, modeling a spaceship for example, and you wanted sections of the hull nice and smooth (as was the brief) then fine, just dont throw a smooth modifier over the entire mesh, all it will do is reduce said artwork into 'tacky 3D' category.

there are various techniques one can use to move away from the straight and hard edged look of polys without defiling a model with a generic smooth.  one would be to simply bevel the edges of a model (as in creating a smooth EDGE on a model).  another would be to select only the faces of a mesh that need the smooth and applying it directly and specifically to those faces.  and if a model is constructed with various meshs (things like a 747 are not a single flying blob of lambert), then smooths can be used on specific things like the hull, while detail/more mechanical objects can be modeled separately, and saved from that appalling old bastard... the SMOOTH!

these might be simple and obvious suggestions, but i would strongly encourage all budding young 3D students to take heed of them!

Texturing and Shading / Re: UV map of DOOM!
« on: October 12, 2007, 03:13:58 PM »
and thats the exact facial expression you were giving to your computer screen as you saw that yea?

PC / Re: Buying a new comp for CHEAP.
« on: September 14, 2007, 07:20:26 PM »

PC / Re: Buying a new comp for CHEAP.
« on: September 13, 2007, 03:14:07 AM »

PC / Re: Buying a new comp for CHEAP.
« on: September 12, 2007, 05:01:57 PM »
Good to see you can get a dam fine computer for under $1000. I priced my next computer at $6000  :-X

but your actually gonna spend that much???  if your going all out, why not get an 8-core mac with 16gb of ram!!!!!!!!!!!!!!!!11

PC / Re: Laptop canabalism.
« on: September 06, 2007, 07:46:30 PM »
as in use it as a second screen for your tower?

Texturing and Shading / another texture resource
« on: September 03, 2007, 01:18:55 PM »
dont know whether its been posted before on here, but another great high-res texture source (aside from mayang) is

it has LOTS of quality photos of everything texture related, it even has a keyword search!

Rendering / Re: Gelato Wooot :P
« on: August 14, 2007, 05:51:36 PM »

Music / Re: UP COMING GIG!!!!!!!!!!!!!!!
« on: August 13, 2007, 08:54:17 PM »
yea theres no music on your myspace music space...

Movies / Re: new biblical style underworld flick - GABRIEL!
« on: August 12, 2007, 11:03:27 PM »
cheers guys!

also for anyone interested, a few of my mattes actually feature in the trailer... yay!

It's not self-promotion if it's for the greater good

ugh... no it is actually...  i only get paid the remaining of what sony owes me once the movie makes money (budget movie-making + contracts = ugh, dont ask)... so if the movie doesnt make a killing, i get no mula!  so go see it!

how on earth did you manage to wrangle such a contract?

through an ex-csu student now working at postmodern in syd (not luke).  he graciously talked me up to matt graham, one of the films producers, who was seeking freelancers.  i showed him some of my work (which at the time, wasnt that crash hot!), and he got me on as a junior.  i started out basically being a monkey for whatever random crap they wanted to throw at me.  i then got the chance to create a painting for one of the films shots, which they really liked, and thats basically what i did for my remaining time there!

Movies / new biblical style underworld flick - GABRIEL!
« on: August 12, 2007, 02:45:35 PM »
in a bit of shameless self promotion, here is a link to the just-released trailer of the new film 'gabriel'

thats the official site, and ive been told there will be more content added coming up to the films release

also, here is a better res version of the trailer, with a little intro from the lead role and shane abess, the director of the film:

some people may recall me grumbling about a film i was working on while on leave from uni last year?  well this is it!  its good to know i can finally talk about it now without breaching my contract...  (i hope i can?!)... 

my work on the film was for the most part, a 'junior matte painter' (although i did all bar a few of the paintings in the film?!).  i also did some texture work, comping, touch-ups, roto, and some other bits and pieces.  all up i was contracted to work on site, for a period of about 5-6 months.  it was a great experience and im really grateful i had the chance to work on it, as ive learnt a WHOLE lot from it (got to work alongside alot of really talented peeps).  im more than happy to have a chat or answer any questions about it all, like how it was to work in the 'industry' (ha!) for a period.

gabriel comes out on the 16th of november.  check out the trailer, and check out the movie when it comes out!

Movies / Re: New Transformers Trailer
« on: July 21, 2007, 11:52:45 AM »
dare be the chance that they merely have a different opinion to you

not possible.

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