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Messages - Jeebuz

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Games / RIP Pandemic Studios...
« on: January 19, 2009, 09:15:20 AM »
Yes, the studio that brought the world Battlezone II, Destroy all Humans, the starwars Battlefront series and Dark reign II, among other cool games, is now in deep shiznit.

EA has been doing severe headcount reductions, and Pandemic has been the latest studio to feel the sharp blade of ouch.

PC / Re: NVIDIA's Quadro FX 5800 with 4GB graphics memory
« on: November 13, 2008, 02:28:22 PM »
4d graphics pretty much reffers to interactive and reactive spatial 3D animation, the fourth dimension being time.

Traditional 3d animation has static objects that you model and keyframe. There are some Hybrid systems that incorperate dynamic simulations with rigid and soft bodies, along with keyframed animations, which is then baked out into a sequence (see the destruction sequences in Halflife2 episode 2 for a good practical example of this)

True 4d graphics react in real time to everything around them, and is used for research into things like dynamics, chaos theory, fractal geometry and physics.

No flux capacitor required!  ;)

Emerging 4D Graphics for Math and Science Education
Ralph Abraham, Visual Math Institute, Inc.
and UC Santa Cruz
Michael Miller,   The Enter Network, Inc.
John Miller, The Enter Network, Inc.

Comparisons / Why you should inform the authorities when shooting a film...
« on: November 07, 2008, 10:59:21 AM »
Its not really a comparison, but there is nowhere else to put it :D,21985,24610702-661,00.html

Comparisons / Your Top Tools
« on: October 17, 2008, 01:00:50 PM »

My chunky 7 year old computer. Due to retire as soon as I invest in a sledge hammer.

Wacom (6x8)

Dual screens- 19" ref and 24" main


Paper, pencil, scanner- Its always nice to be able to draw things without having to squint at a screen. 

KleanKlay- awesome for doing quick sculpts of organic models to get the silhouette and forms right.

Foamcard- Great for blocking out geometric designs. Plus its awesome nerdy fun to make minatures.


3ds max is nice but chunky. Good for rapid modelling. Its like the Fischer Price "My first 3d App"

Z Brush on the very other end is great for detailing models and generating normal maps.


Really need to invest in a camera and shiny ball. So jealous of you Atcote! :P

Texturing and Shading / Hyper-realistic texturing tips (CGsociety)
« on: September 11, 2008, 10:29:09 AM »
Here is a feature from CG society with some nifty tips for hyperrealistic* texturing.

NOTE: If you are not on the CGsociety mailing list, then WHAT ARE YOU DOING?!?

*(if you want *photo* realisim you need to invest alot of time into researching shaders and shader techniques. But where is the style in that? Go and take a photo dude!)

Games / DE BLOB review!
« on: August 13, 2008, 09:46:30 AM »

Well, here we go. This is what Ive been working on since april 1st. Its all come together pretty well :D

Web / Global Warming never looked this good!
« on: July 18, 2008, 09:43:21 AM »
Global Warming never looked this good!

« on: July 12, 2008, 12:23:06 PM »
Did you know the word "bible" actually originates from the Greek word biblia, which translates as "books"?

So when early religious Judeo-Christian texts were bound together they were called "Bibles"...


Anyways, in the context of the industry a bible is usually the reference book for a project, containing everything style related in order to have a single point of reference to check new work against.

This is so that a project may remain consistent within its style and visual approach, and also acts as a means of ensuring that third party agencies, eg Marketing or web design firms, create their supporting products in such a way that they retain the look and feel of the product they are advocating.

External / Re: Are you an animation student wishing to work in OZ?
« on: July 02, 2008, 02:16:33 PM »
Maybe if the Justice league were fighting a drought causing bad guy... or maybe one of the super heroes left and became a farmer... or even make the bad dudes look like sheep...

What if the justice league were actually just little guys fighting the good fight against the big bad banks... who also looked like sheep... or roos?

Or maybe they could make it into a uber-drama where life goes into ruins and there is alot of crying, shouting and yelling at people whilst taking lots of drugs and running away from the police... in the middle of a drought... with sheep roos and...yeah... crocs!

Yeah. I'm onto something here...

PC / Re: Forget Dual Quad Xeon! Get Quad QUAD Xeon :D
« on: June 05, 2008, 08:26:08 PM »
yeah, but what kind of OS, apart from a company specific proprietry one, would even support that kind of hardware? It would be approaching the whole system requirements issue from the other end...

I have trouble running things like "Read Alert" on mine without the game running at lightning speed and I only have a dual core.

« on: June 03, 2008, 11:59:44 AM »
Plug plug plug.  ;D ;D ;D

« on: May 29, 2008, 05:19:33 PM »
Ok, you are at uni and hopefully you will be making a career out of what you are doing.

Recently I've come across afew documents that will help give you an idea of what you can expect to be earning once you get out there in the "real world".

As I come across more docs I will update this thread, but for now these should give a good idea of reasonably up to date figures.


Pay rates, industry figures and other random stuff. The pay figures (towards the end of the doc) are pretty accurate- they have gone up a little since this doc was published.

Good game ind info site:


Award pay rates (Don't freak out too much. These are the MINIMUM wages)

Gen Media industry Alliance: (for some reason excludes games. Bah)


This contains an interesting link to a film technitian contract, which gives a good idea of how it all works.

External / Re: Graduate Games Position in Sydney
« on: May 15, 2008, 01:04:18 PM »
I think you have hit the proverbial nail on the head Atcote. Uni tends to sort passion into the professional kind, and the hobbyist.

Either are good, but there is always the danger indecision and not choosing either.

End result, getting stuck in a rut.

External / Re: Graduate Games Position in Sydney
« on: May 14, 2008, 06:55:18 PM »
Hear hear chicken.  ;D

You are at uni not for P's.

Not even for HD's.

Not even the little piece of paper you get at the end (Although it is nice to wave around and even has a shiny CSU logo on it that catches the light... oooh, pretty)

Nope. They are just a way of keeping score.

You are at uni to work your arse off so that when it comes time you can stick your head above the crowd of people waving their piece of paper and say something along the lines of "OY! LOOK AT ME! I have what you want! Come and make me a minion of your relentless corporate machine!"

The assignments are just a way of the Uni making sure that you are safe enough to put the CSU branding on. Graduates are a product, produced by the University. They gotta go through quality control which is the whole assignment and marking process, and at the end of the day as long as you passed all those measures, you get your degree, the funny hat and off you go, certified by the Uni that you meet the minimum requirements* of your chosen profession as determined by the university.

These minimum requirements do not match that of the ever-changing industry**, which is driven by rapid deadlines, budget and end product.

More or less you have to stand out by not just meeting the Uni's requirements, but researching and in your own time working your arse off to meet the Industry requirements, which are something else entirely.

Sure you can make a basic 3d composition in After effects and do some basic motion tracking. But so can everyone else with the (BA) <Insert Media Degree here>.

Can you render multiple passes in Maya/3ds Max with a depth channel, and then apply it as a depth of field in After effects? 

Are you able to pick up a new 3d package and learn it to a reasonable level of competency within a week or two?

Can you create a static polygon asset from concept art with collision and low detail models, UV, texture and export it into a game engine in 2 hours?

Do you know your way around sculpting software like Mudbox or Z Brush in order to create highly detailed meshes?

Are you able to UV map a model and texture it, utilizing Color, diffuse, normal and specular maps?

Don't freak out. It takes time to learn all these things. The key thing to remember is that it takes YOUR time. Uni assignments do their part in introducing you to aspects of each of these skills, but its up to you to take it further.

The best thing about Uni is that it is an excuse for you to spend all your time screwing around learning the ins and outs of your chosen craft, rather than making it a hobby and fitting it around other concerns. But its up to you to spend that time.

Thats what pushes you above the crowd, and will get you a job.

/end rant

*unless you graduate with "distinction" which means you rock. FYI, No I didn't

**NOTE!!!! The reason they do not match is not because the Uni is out of date, but because the subjects you do are nice, soft comfy simulations of the real world so that they don't bruise you and scare you off. This is not a dig at the Uni, this is just stating that you can't think that the real world is just like a Uni assignment. Its not. The real world has cookies in the break room and free milo  ;).

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