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Topics - trodwe02

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Hey guys,

Does anyone know the process for converting a 2D animation into a stereoscopic (side-by-side) production in after effects?

Thanks!


2
Character Rigging / Mocap on Custom Rig!
« on: May 21, 2015, 11:40:26 PM »
hey guys,

thought i'd share some progress i made today on mocap and custom rigs with the help of digital tutors of course!

I was able to re-target mocap to my custom rig, giving me the benefits of realistic mocap, and also the full control of my rig including face GUI.

Here's my video you should check out:

https://www.youtube.com/watch?v=fWBI8IoRigs&feature=youtu.be

Thanks for watching!

3
Character Rigging / Clutter Free Rig
« on: April 24, 2015, 12:33:02 PM »
Hey guys,

I recently finished creating a 'mesh selection based rig'.

https://www.youtube.com/watch?v=9X8zCUkJ97w&feature=youtu.be

what does this mean? It means there aren't nurbs circles and controls everywhere, cluttering the character. You just click on the part of the body you want to move, and go for it. I have found using it so far is much quicker because when you go to pose eg an arm, you are thinking *i am moving this arm* but when you go to pose with a normal rig, you kind o think *i will move this box, which will move this arm*. Anyway, I had fun learning and researching how to make this rig. I got a good kickstart from this tutorial:

http://lesterbanks.com/2014/07/creating-surface-controllers-maya/

But it took some time to figure how to get the mesh to be oriented to the joints, and still match with them. As well as parenting them into the hierarchy and avoiding double and even triple transformation.

4
Animation / 3D animation research & notes
« on: April 18, 2015, 11:51:09 AM »
Hey guys,

I made this thread to share any information, research, tips and tricks I find on 3D animation, as I am very interested in getting better and practicing my skills.

I am currently watching this tutorial on digitaltutors.com

http://www.digitaltutors.com/tutorial/1682-Animating-a-Cartoon-Burglar-Scene-in-Maya#play-42628

Here's some notes/info i made from the tutorial:

Quote
Cartoony Animation

-Carcicatured style of design and movement
-Even more exaggeration than typical animation in posing
-Even more exaggeration than typical animation in timing
-Ending actions in 'overshoots' as opposed to 'slowing in'
-Extreme 'slow-ins' and 'slow-outs' between poses

eg.

-warner bros' looney tunes
-broad humor - slapstick
-Tex avery
-MGM

Key elements

-Exaggeration in poses
-Exaggeration in timing
-Occasional distoration in features or body (when necessary)

Planning and Reference

-Always use refeence to get timing ad movement on point
-Helps to create nature motions
-Can act out reference, knowing where to the huge exaggerations will occur later (as your body sometimes does not push to the extremes of your character)
-Reference from other sources of actions
-Reference from other examples of style and genre

Ask yourself: what will our scene be?


Creating Reference

-record video reference from 2 or more angles if possible
-Create thumbnail drawings of where pose exaggerations will occur

Undo-ing camera moves
- square brackets ([) key to go back a move
- alt+Z to go back a camera move
- camera attributes -> movement options -> tick 'undoable actions', this adds the cameras movement to history

Feel free to add anything you find useful to this thread :)

Thanks.

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