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Messages - Hayden

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Rendering / Re: Batch rendering on Mac OS
« on: June 12, 2011, 11:26:33 PM »
Thanks for this!

I will use this information in my software for the next version. With your permission I may also embed this video in my website. Aiming to make it support mac's but im still yet to find a reliable compile method.

My batch script generator was supposed to allow for all fields to be blank (except Scene file), which would then of course just read from the file instead. Although I stuffed up and it instead produces an error when the camera (I think its that one) isnt specified.

Ignoring baked cameras and the like is there a way to specify a file with multiple camera shots / frame cuts? Or do you suggest duplicating the scene file and changing the camera / frames inside each copy? Though regardless of it all I suppose its just preference to which way you do things, many ways to go about camera work

PS the object is strangely similar to the first ever sequence I rendered years ago in vfx105 lol :P
http://www.haydenbarnett.net/vfx/CubeTest.gif

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Rendering / Re: Batch rendering on Mac OS
« on: February 22, 2011, 10:33:58 AM »
Everything in programming is a massive chore haha. I'll give it a go when I have time along with adding more mental ray overrides. I'll pass out the .jar's in the labs or something after its completion.

Plan so far would be to have a selection just in the edit menu Edit > Script > Windows (.bat) / Mac (.sh). That way you can generate a shell script on a pc if you wish, rather than having it detect automatically.

I'll look into it more later, for now im starting packing for uni @_@

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Rendering / Re: Batch rendering on Mac OS
« on: February 21, 2011, 12:08:13 PM »
Just wondering does my program open on a mac? I haven't got one to test it on so I have no idea. If so I suppose I could make a mac option that adds '#!/bin/bash' to the start of the script and other than a change of extension that would maybe do it

edit - come to think of it thats silly, exe's dont open at all do they.

By request I could hand out a .jar file of my program (java executable). Instead of being a standalone program it uses the java engine to run, makes the file size very small too. Only thing I dont like about them is that it's easy to reverse engineer back to my source code :P

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CSU General / Re: New CSU Data Charges for 2011
« on: November 23, 2010, 11:03:22 AM »
Sweet as! ;D Unmetered ftw

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For Sale / Re: Adobe CS4 Classroom in a Book Series
« on: August 17, 2010, 10:10:22 AM »
I wouldn't mind a book on actionscript ;D Might grab that if I can

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PC / Re: I am royally screwed right now
« on: May 30, 2010, 01:55:51 PM »
I remember you saying something about getting after effects to use all processor cores so it crashes less. I can't really remember what you do but could ya post up the 3 or so steps/buttons you have to click? :D Of course not in your crash case, but for many others this will help out. (I had no idea about it nor did my brother)

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PC / Re: I am royally screwed right now
« on: May 30, 2010, 12:22:22 PM »
Also as an alternative to deleting the messed up file in bridge you can use command prompt =]

Start > run > cmd

actually just read this lol
http://www.theeldergeek.com/delete_undeletable_file.htm

You don't really need to end explorer.exe like this says but eh it can't hurt. Using del <name> permanently removes the file, no recycle bin involved.

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