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Messages - Luke

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« on: October 07, 2008, 02:48:04 PM »
lol   imaging acturaly comming up with the idea of having a big ass spider         and then...  they acturaly build it :D

man   you would be dying with laughter

CSU General / Just saw a CSU ad on TV
« on: September 21, 2008, 10:18:35 PM »
Just being curious

there was a 30 second add on TV advertising CSU     something along the lines of  'the world is getting faster/ trail car lights / world locations

and spinning talking head at the end

does anyone know who/ what company made this?  I did a quick google and came up empty


Dynamics / Re: Hair dynamics and rendering it.
« on: September 07, 2008, 02:57:42 AM »
she's doing a realistic simulation of hair and nCloth as her special effect assignment.

o ok   no worries

Dynamics / Re: Hair dynamics and rendering it.
« on: September 07, 2008, 02:42:59 AM »
have u made the hair to be able to collide with your mesh?

ie  select the hair   then mesh  then under   Hair>make collide

it looks like the hair has just done a dynamics simulation and penetrated your face mesh

if that doesn't work   you could create a 'proxy collision' mesh that is just there to collide with the hair, and not be seen (ie, setup  parent to head   set as collide    and give the render settings to not be rendered

I would probably not advise converting the hair to pollys (or anything else) since it uses an INSANE amount of ram,   like somthing around 4 gig, and the dynamics wont work ect ect


also,   isn't it an animation assignment?  if u cant fix it soonish   how about u can the hair    and get back to it after u have done the animation?

PC / Re: Data Recovery?
« on: August 27, 2008, 11:37:38 PM »
bring it over to my place    (yes  i still live with dane)    ill try to see what i can do     

lol   clicking sounds are bad though :(

also   u can tell us all about your European adventures :D

PC / encoding HD 1080p at 2x real time on home pc? sure why not
« on: August 20, 2008, 12:57:54 PM »
'Elemental Technologies from P-Town, OR, has developed a CUDA based encoder for Premier Pro due out in August that promises to speed up rendering 700% using NVIDIA GPU's (G80 and later). '

this is a demo

i think it is still only in SDK    does anyone have a working version of this?

i think this is big    check this out;aid=f6a4261c-5a03-4123-b651-0057b017551d

Real-time Visual Tracker by Stream Processing
'This work describes the implementation of a real-time visual tracker that targets the position and 3D pose of objects (specifically faces) in video sequences. Using a GPU and the NVIDIA CUDA technology, performance improvements as large as ten times compared to a similar CPU-only tracker are achieved.'

here is the main home

its going to take me ages to go through this :D

im dlin the CUDA sdk    but i will probably not be able to use it     not a programer     maybe it will be like gelato and be awsome    or not

Damit   why does this hav to clash with uni :S

New Techniques for Acquiring, Rendering, and Displaying Human Performances.

Who: Paul Debevec
When: Monday 28 July, 6pm-8pm
Where: Theatre 1, AFTRS Sydney

AFTRS and ACM SIGGRAPH present Paul Debevec

25 June, 2008

The Australian Film Television and Radio School, in conjunction with
SIGGRAPH Asia 2008  presents an evening of exciting insights into the
world of computer graphics and interactive techniques with Paul

Paul Debevec has developed many of the technologies used to create
photorealistic virtual characters and environments for feature films
and games.

He is the associate director of graphics research at the University of
Southern California's Institute for Creative Technologies (USC ICT)
and a research associate professor in USC's Department of Computer

Paul will deliver a talk on New Techniques for Acquiring, Rendering,
and Displaying Human Performances

which will include:

   * insight into how to acquire, render, and display photoreal
models of people, objects, and dynamic performances
   *  info on image-based lighting techniques for photorealistic
compositing and reflectance acquisition techniques (which have used to
create realistic digital actors in films such as "Spider Man 2" and
"Superman Returns".)
   * Descriptions on image-based relighting with free-viewpoint video
to capture and render full-body performances and new 3D face scanning
processes that captures high-resolution skin detail
   * An investigation new 3D display that leverages 5,000 frames per
second video projection to show autostereoscopic, interactive 3D
imagery to any number of viewers simultaneously

When:    Monday 28 July, 6pm-8pm
Where:   Theatre 1, AFTRS Sydney

RSVP essential

To secure your place for this FREE talk email your name and phone
number to Cassandra at:

AFTRS is NOW located at 130 Bent St, inside The Entertainment Quarter.

   * Public Vehicle and pedestrian entrance to the Entertainment
Quarter is via the main entrance on Lang Rd.
   * The Entertainment Quarter is serviced by buses and Central
railway station is a short bus ride away.
   * More on getting to AFTRS >

More on Paul Debevec:

Paul Debevec is the associate director of graphics research at the
University of Southern California's Institute for Creative
Technologies (USC ICT) and a research associate professor in USC's
Department of Computer Science.

Debevec's Ph.D. thesis at UC Berkeley presented Façade, an image-based
modeling and rendering system for creating photoreal virtual
cinematography of architectural scenes from photographs. Using Façade
he led the creation of a photoreal animation of the Berkeley campus
for his 1997 film "The Campanile Movie" whose techniques were later
used to create virtual backgrounds for the "The Matrix"; he went on to
demonstrate new image-based lighting techniques in his animations
"Rendering with Natural Light", "Fiat Lux", and "The Parthenon".

Paul led the design of HDR Shop, the first widely used high dynamic
range image editing program and co-authored the recent book High
Dynamic Range Imaging. He received ACM SIGGRAPH's Significant New
Researcher Award in 2001 and recently chaired the SIGGRAPH 2007
Computer Animation Festival.

He is also involved in the inaugural SIGGRAPH Asia 2008 conference as
one of the Computer Animation Festival jury members.

CSU General / Free energy saving bulbs
« on: July 16, 2008, 10:20:16 PM »

dont know if it works    but free stuff is awesome... even if it is energy saving bulbs

PC / Testing Windows Server 2008 enterprise 64bit
« on: July 02, 2008, 09:19:26 AM »
Just dled the trial for windows server 2008 and got it to install

it seems to be able to un for 60 days before locking you out

if u also want to try it, u can dl the .iso from microsoft, burn it  and try it.

It has some cool stuff     like being able to minirot the kb/ mbps that the Harddrive writes, and what programs/drive/whatever  the harddrive is writting too,   it also has vista's search thingy in the start up menue and also its cool task manager with monitorin stuff

looks cool :D

PC / Re: Windows 7 in 2009?
« on: June 28, 2008, 01:17:59 AM »
hmmm   check this out

well   one thing is cool that if u have a touch screen ('cough' dane)   it seems that w7 is suporting  'multi-touch'   so u could have all 10 fingers as different mouse pointers,   that would be cool    like operating the computer like a piano      well  i supose a keyboard does that too,  but it would be cool

lol   and hages is telling us to NOT touch the screens lol    i think its funny :D

Music / Re: NIN - The Slip
« on: June 27, 2008, 04:34:34 AM »
i realy do like this album    i think ill start the 'dl' of the 96k uber version,   just because i can   (and im at home leeching my parents net :D  )

Music / Re: Mindless Self Indulgence
« on: June 27, 2008, 04:32:40 AM »
MSI stands for 'Mutilated Spastic Iguanas' in my books.. they are a deathcore band from Tasmania... they truly own the name MSI ha ha ha.

Doesent it stand for 'Micro-Star International'   :D

lol  expecting a minus carma lol

PC / Re: Built me a new PC...
« on: June 20, 2008, 12:42:01 AM »
Well I built me a new PC so I thought I'd 'share it with you' and revel in the glorious victory that has come about because of nerdiness.

This machine is built for audio editing...

Build: ($815)
Case: Generic Brand Case w:/650 watt p/s
Motherboard: Gigabyte GA-P35-DS3L
CPU: Intel Quad Core 6600 (q2.4)
RAM: 8GB DDR 800mhz (4x2gb)
HDD1: 250gb Seagate (16mb cache)
HDD2: 500gb Seagate (32mb cache)
Video card: Nvidia 8600GT (512) Silentpipe edition.
CD/DVD: 2 Asus DL DVD-Burners w:/ lightscribe

U get this from crown?    iv got the same exept for the case and the video card    and i dont have the "L"  on the end of my motherboard

OOoOO  but that looks like a kick ass sound card and speakers though

It over clock realy nicly   u can easily get to 3 gigs with stock (but i wouldnt recomend stock cpu for ocing though)  Its awsome since u can tweek the ram multiplyer and so u can overclock the cpu without killing the ram     It also has a nice  "auto" valtage setting in bios that helps with trying to tweek stuff      also  if u raid 2 drives, it has very good 'on motherboard' raid0 stuff that seems to work fine and fast (220mb ps + for hd speed)

one problem that i had was that the motherboard did not reconise the ethernet port without drivers (my other mb did...) so yeh   make sure u have the drivers before u format  (but if u are running vista they may already have that diver installed since im runnin xp64... )

Im asuming its vista ultimate 64bit? 

PC / Re: Forget Dual Quad Xeon! Get Quad QUAD Xeon :D
« on: June 12, 2008, 05:53:16 PM »
well   for ram support

From Microsoft

Memory specifications
All editions of Windows Vista 64-bit provide increased memory support beyond the standard 4 gigabytes (GB) available with 32-bit editions. Refer to the specific edition of Windows Vista 64-bit to determine maximum memory capacity.

 Windows Vista Edition 64-bit memory support 
  Home Basic
 8 GB
 Home Premium
 16 GB
 128+ GB
 128+ GB
 128+ GB


im not sure on the system ability to run on standard os...    but ill try to find out :P


Mac / Re: And the iPhone cometh
« on: June 12, 2008, 05:40:15 PM »
Yes   join me and my 'touch'and we call all walk around with apple technology straped to our wrists like a drip...

Im pritty sure that the iphone will not work in regional australia...

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