Author Topic: Does maya support 32 bit displacement maps?  (Read 4233 times)

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Offline rowan

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Does maya support 32 bit displacement maps?
« on: March 08, 2010, 01:33:40 PM »
Ok so I've created a 32 bit displacement map in ZBrush because they're far better then the 16 bit ones, but maya fails to read the .tif file when I assign it to a render node? Any idea why? Does Mental Ray even support 32 bit maps?

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Animation? That's pretty much just done by Bridget nowadays... Bridget is ok I guess!!!! <3 <3 <3

Offline Patrick M

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Offline rowan

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Re: Does maya support 32 bit displacement maps?
« Reply #2 on: March 08, 2010, 07:34:55 PM »
kk thanks pat it turns out there's a plug in that needs to be loaded to support floating point tifs. works fine now.

<3 Rowan
Animation? That's pretty much just done by Bridget nowadays... Bridget is ok I guess!!!! <3 <3 <3