(Oh god, a necro post.)
Anyway, I'm Matthew. I'm not sure if any of you remember me, but I'm that kid who has been out to the campus a few times, including the time when Chris Landreth visited.
I've obtained Autodesk Maya 2010 and I won Mudbox 2010 in the raffle at the Australian International Animation Festival 2010.
I've also got Flash, but getting the motivation to animate can be hard.
Anyway, I thought I'd show some of my stuff off here so you all don't forget about me.
This is a project I'm working on for my Certificate II in IT Tools for New Media

This is an A3 poster for the game DUST 514, an upcoming MMOFPS for Xbox360 and PS3 developed by CCP. The main selling point of this is that both plaatforms will be playing together as well as linking with the PC MMO Eve Online.
I'm using shipmodels from EVE Online as well as some space station models I've flipped around to make a cityscape, all rendered in Maya.
The explosion and plasma beam are done in photoshop though.
The textures are ripped from the game files with a program officially endorsed by CCP. There are some things I'm having trouble with thouhg. The ships ingame have glowing parts, but I'm not sure how to do that in Maya.
Anyway, here's the main Maya part:

This is the beginnings of some sci-fi armor I'm modelling so I can have some figures in the poster there. It's my first attempt at modelling, I think it's ok for a first go.
I plan to subdivide it to make it a bit smoother then putting it in mudbox to do the details and texture. (That's what mudox is for, right?)
After that's been done, Maya-rendered EVE Online spaceships are going to fill the upper part of the poster.